Major stealth please!
A homage to the early arcade games. Onsite Instructions are at a minimum to minimize the risk of muggle.
the cache delivers a four number code after you played the arcade, use the three first to unlock. (original lock had four but proved very unreliable)
You need to lock 'the runner' onto the center a sufficient number of times with the red button... Green button is on/reset. Geocache shuts itself down if left unattended.
You will be graded after your try:
1: Unworthy full failure
2: Unworthy try
3: Unworthy good try
4: Worthy player
5: Worthy hardcore monster player
If worthy (4+) you will receive 'a green light'. And the instructions on how to continue, but do you understand...? As noted above: Cache delivers four number code. Use first three.
For those bad at arcades, be aware that the cache has two ways to be solved. One thru the arcade game, but a pure brainpower no electronics solution is also possible...
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This cache is an experiment. Would it be practically possible to place a electronic field puzzle cache in one of the busiest areas of Malmoe?
Done as tribute to C64 audio wizard Rob Hubbard, he did not do it the simple way. But raised the bar and changed the industry. Triad; dealer quality software
.