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KC Geo Clue - The Final Mystery Cache

This cache has been archived.

mc3cats: Ending the game portion of this series. With the new Tacoma Clue series in play. This one had a good run.

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Hidden : 7/24/2011
Difficulty:
2 out of 5
Terrain:
2 out of 5

Size: Size:   other (other)

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Geocache Description:



 

Welcome to KC Geo Clue - The Final!

In this cache series you will find extra large bison caches that will give you clues to find the final puzzle cache. If you have ever played the game Clue, you shouldn't have any problem with this cache series. Thanks to California Cacher "Winkster" for allowing me to steal heavily from his idea.

King County will serve as the "board" for this game. There will be a series of 6 caches representing each of the Clue suspects spread throughout King County as well as the final puzzle cache. You, are the star Medina Police Detective. You have been summoned to a large mansion on the Medina waterfront  to investigate the death of Mr. Boddy, a local multi-millionaire who suddenly and tragically passed away during a dinner party. Your job as the detective will be to "investigate" each of the "suspects" (caches) when you visit the cache and log the find. Inside each suspect cache you will find information that will help you narrow down who done it, with what weapon and in what room the evil act took place. Each cache will have a laminated card with SWR numbers as well as a separate three digit number. These SWR numbers correspond to the numbers on the Detective Note Pad that is attached to each cache. The "S" numbers are the suspects, numbers S1 - S6 which represent the all of the game characters. On the Detective Note Pad, Ms. Scarlet, for instance is S1. The "W" numbers will be for the weapons, W1 - W6. The knife is W1 on the Detective Note Pad. The "R" numbers are the rooms, R1 - R9. The Hall is R9 on the note pad.  During your "investigation" of the "suspect", you will want to write down the SWR and three digit numbers you find in each cache on your detective note pad there by eliminating the suspects, weapons and rooms. Please note that you will need ALL THE NUMBERS on the laminated card to find the final puzzle cache! Also, PLEASE DO NOT REMOVE THE LAMINATED CARD THAT HAS THE SWR NUMBER PRINTED ON IT! The final puzzle cache will give you instructions as to what to do with the information you obtained from each suspect (cache). 

KC GEO CLUE - THE FINAL

THIS CACHE IS NOT LOCATED AT THE LISTED COORDINATES!  To find this cache, super geo sleuth, you will need to obtain all of the SWR numbers and three digit numbers from all 6 of the caches in this series (listed below). Then figure out who the murderer is, what weapon was used and in what room via the process of elimination using your detective note pad. If completed correctly, the note pad will show the final SWR numbers that you need. Once you have found all 6 suspect caches in the series:

Add up all of the three-digit numbers found in each of the suspect caches. Take the sume of all of the SWR numbers NOT FOUND during your "investigation" of the geocache suspects and add that number to the sum of all of the 3-digit numbers you found in the suspect caches. Take that number and put it in the geochecker to see if you "solved" the case. If you have the correct number, the geocheck will reveal the final coordinates and will provide a hint to find the cache.


You can validate your puzzle solution with certitude.

 

 

NOTE: You will need a Northwest Forest Pass to park at the trailhead. Passes can be obtained at:

Mt. Baker-Snoqualmie National Forest- Offices

HAPPY HUNTING!

These are the other caches in this series that you will need to find PRIOR to finding this cache:

Col. Mustard 2.0 - GC3GVPP

Prof. Plum - GC309VJ

Mrs. Peacock - GC2ZFN1

Mr. Green - GC302J1

Ms. Scarlet - GC307P1

Mrs. White - GC30HXK

 

CONGRATS TO THE FOLLOWING CACHERS FOR THE FIRST FOUR FINDERS:

FTF - CP GROWER

2ND/3RD - TERRIBLE T'S/THE MCMORROWS & KIDS

4TH - 2nd1of3 - found 10 days after going live

 

 

 

Additional Hints (Decrypt)

Guvax nobhg gur tnzr Pyhr. Fcbvyre cvpgf cebivqrq. Lbh jvyy arrq gb gnxr n qbmra fgrcf bss genvy gb trg gur pnpur. Gur pnpur vf .25 sebz genvyurnq cnexvat. "QBAG SBETRG GB YBT LBHE SVAQ!"

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)