Wayward Final (Pyramid) Mystery Cache
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Difficulty:
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Terrain:
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Size:  (regular)
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This is the Final in a series where you will have to find 10
caches, then 4 quarter finals, then 2 semi finals. It is a Multi
Cache consisting of 2 stages and a final. PLEASE, PLEASE, PLEASE
bring all the info you have gathered from the series if you plan on
finding the 2nd and final stages. Cache is not at posted
coordinates.
Just when you thought it was safe to go out caching again...
The
Wayward Wanderers
of
Melderyn
present:
Pyramid
Thousands of years before the Egyptians were using the pyramid for
their burial of Pharaohs, The Wayward Wanderers used the pyramid
shape for many things. It would be used to indicated a storage
place for food or munitions. Often seen at the gates of a city, it
could be used for defensive purposes. Some of the more dubious
Wanderers used the pyramid to lure unsuspecting commoners in it
with claims of untold wealth and the ability to get rich quick.
Probably the most famous pyramid was the Dragolian Samtor Pyramid.
This was a device conceived by Dragolian Mages of the Never Ending
Forest, and used by the Wanderers to train their apprentices. The
device was similar to a Rubiks Cube, where you could rotate
individual sections and change the numbers. There is, of course a
slight problem. Unlike the cube, a Pyramid is not equal on all
sides, so the Dragolian Mages came up with a method to move the
vertical sections. Lets look a little closer at the Pyramid. Above
you can see a pyramid; a square bottom and 4 triangular sides
coming to a point. Now lets "unfold" the Pyramid and make it into a
2D object like the one below. Some of you may have already seen
this sort of thing in another cache.
We are looking at this pyramid from the top with the sides
unfolded. Notice the base of this pyramid is 11 X 11. The sides
would normally be something like the partially unfolded pyramid
below.
If you were to place numbers in this Dragolian Samtor Pyramid, it
would look like the picture below.
This pyramid is 7 tiers high including the base. Remember to
picture this like a rubiks cube. Looking from the top, you would be
able to move any one of the tiers clockwise or counterclockwise.
For instance, if you were to move the third tier from the top,
clockwise once the numbers at the front would now be on the left
side and the left numbers at the back and so forth. Remember the
numbers would maintain their position and the 46923 as seen from
the front would be seen as the same viewed from the left side.
Please remember this as you go through the puzzle. That takes care
of the horizontal movement.
Now the vertical movement is quite different because the the
pyramids shape. You would not be able to rotate the sections by one
positon as you do in a rubiks cube, because the edges would not
line up. Therefore the Dragolian Mages devised the pyramid sections
to slide, much like the rubber track on a date stamp. (Don't ask me
how they did it; they are the mages, not me. I'm just trying to
place a cache.) For instance, lets look at the picture with the
numbers. At the front side of the pyramid, the center column of the
side would be considered 0. That would be the column that reads
from the top of the pyramid to the base 729945. The columns to the
right of that would be considered R1, R2 and to the left L1, L2. If
we were to shift the center column down 5 places, the numbers at
the front would shift 5 places down, at the bottom 5 places back,
the back side would shift 5 places up, similar movement to a track
on a bulldozer. Now if we were to do the same thing to the third
column to the right, things get a little more complicated. You
would still shift 5 places down at the front, 5 places back on the
bottom and 5 places up at the back. Now the additional movement.
The front and back columns do not actually meet so you would have
to slide from the back around the side and then down the front to
maintain the track. For instance the 7 at the top of the back of
the third column to the right would move to the 4 on the side and
the 1 at the side would move to the top of the front replacing the
8. You may be able to visualize this better by looking at the
partially unfolded pyramid.
Now to the actual puzzle. Normally the Dragolian Samtor Pyramid has
a pattern of colors that you would have to line up to solve it. We
will not have you do that. The semifinals of this series has a
number of moves you will have to make with the pyramid. Once you
have completed the moves correctly, you will take the information
from the orange and blue shaded areas for your coords. Please note
that when moving the numbers around on the pyramid, you do not move
the colors. They are positional for after the final move has been
made and are where you will get the coords from. All movements
given will be as looking from the top or the front. Good luck and
have fun. Enjoy.
The Wayward Wanderers were a group of Rangers from a bygone
Dungeons and Dragons era. Coming from the Kingdom of Melderyn, near
the Never Ending Forest, in the mystical Land of Noth, they used
their skills in tracking and living off the land to quest by
themselves or to help others find gold, gems and other treasures,
much like the modern day cacher of today. Their free spirit and
inquisitive minds allowed them to develop many of today’s
modern ideas and conveniences. A little sneaky at times, they have
left several puzzle caches for the modern day cacher to
enjoy.
Format is N 43 XX.XXX W 079 XX.XXX
You can check your answers for this puzzle on
Geochecker.com.
Other caches in this series are:
The first ten:
#1 Truth or Lie GC2XC97 #2 Codes GC2XCBM #3 Fables GC2XC8J #4 Spelling GC2YEGX #5 Numbers GC2Y3WA #6 The Hex GC2XWAN #7 Triangle GC2YEFG #8 Caching GC2XCRC #9 Searching GC2YEGE #10 Nonogram GC2XVYX
The Quarter Finals:
QF 1 Cards GC2WWCO QF 2 Jigsaw GC2X7Z4 Qf 3 Animals GC2X7QG QF 4 Numbers GC2X7PE
The Semi Finals:
SF 1 Squares GC2WW9V SF 2 Scales GC2WEZP
The Final:
Final Pyramid GC2X8HB
Additional Hints
(No hints available.)