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Ultimate negotiation (Games people play #4) Mystery Cache

Hidden : 11/7/2010
Difficulty:
2 out of 5
Terrain:
1 out of 5

Size: Size:   micro (micro)

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Geocache Description:

Note!The starting position has nothing to do with the final position, although the cache can be found within 1 km of the starting point.
You need to indentify the game below, and use the numbers to solve the coordinates at the end.

The game in question is a games of negotiation, with no luck involved, and simultaneous movement. It combines both strategy, with tactics as well as the human element. There are examples of successful players that have made success as salespersons, lawyers and politicians...
All questions below are for the standard version of this game. There exists quite a lot of variants of this game although none have reached the same popularity as the standard game.

How many major powers (= players) are there in the standard version of this game? (=A)

All major powers, except Russia, starts with the same number of units. How many? (= B)
Russia starts with a greater number. How many? (=C).

How many order rounds (except retreat and builds) are there for each game year? (=D)

To win the game you need to control, during the support phase, a majority of the supply centers in the game. How many supply centers are there in total? (= EF)

The first year of play in the game? (19GH)

The game is especially suitable for postal play as the moves are made simultaneously. This led to a great number of Play-by-mail (PBM) fanzines, many which run for a great number of years. Example of prominent fanzines from different parts of the world were:

  • Dolchstoß, editor Richard Sharp, England.
    Mr Sharp (died 2003) also wrote a book in the 70s about the game. He has also made contributions to other games, even one that is present in other cahce(s) in this series.
  • Graustark, editor John Boardman, USA.
    Mr Boardman started to publish the fanzine in 1963 and stopped publishing in 2010 due to old age and faltering health, after almost 800 issues. The fanzine was the first fanzine devoted to this game.
  • Lepanto 4-ever, editor Per Westling, Sweden.
    Not as impressive track record as the two above, but made some inpact on the international hobby, and also triggered a surge of interest in the Swedish hobby. During its ten years it had readers from New Zeeland in the south, California in the west, Japan in the east and Norway/Sweden in the north.
None of these fanzines exists today, but there do exist postal fanzines still, and some have even evolved into the Internet.
Speaking of Lepanto 4-ever, when did the battle take place that the fanzine was named after? There exists two different famous battles of Lepanto, but a clue is that the battle of interest was used to name a tactical maneuver to defeat Turkey in the game. Year IJKL

The hiding place for the cache is close to the place where the last fanzine above was founded. The position you are looking for is:

North 58 2C.(J+L)(A)(A-K), East 015 3B.(D+E+I)(F-D)(G+H)

Do not forget to vote using GCVote:

Additional Hints (Decrypt)

1. Nf nyjnlf, Vagrearg vf lbhe sevraq... Naq qb abg hfr zhygvcyvpngvba va gur sbezhyn... 2. Zntargvp

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)