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Trouble
Trouble is a board game in which players compete to be the first
to send four pieces all the way around a board. Pieces are moved
according to the roll of a die. Trouble was developed by the Kohner
Brothers and initially manufactured by Irwin Toy Ltd., later by
Milton Bradley (now part of Hasbro). The game was launched in the
United States in 1965.
A variant of the game was produced, entitled Double Trouble. It
featured two boards attached to each other. Similar games entitled
Headache and Frustration were also produced by the Milton Bradley
corporation, but never reached the same level of success as
Trouble.
Players can send opponents' pieces back to the start by landing
on them. Pieces are protected from capture after arriving in the
final few slots. Unlike more complex race games, however, counters
cannot be maneuvered to block opponents' moves.
The most notable feature of Trouble is the "Pop-o-matic" dice
container. This device is a clear plastic hemisphere containing the
dice, placed over a flexible sheet. Players roll the dice by
pressing down quickly on the bubble, which flexes the sheet and
causes the dice to tumble upon its rebound. The Pop-o-matic
container produces a popping sound when it is used, and prevents
the dice from being lost (and players from cheating by improper
rolling). It allows for quick dice rolls, and players' turns can be
performed in rapid succession. The dice is imprinted with Arabic
numerals rather than the traditional circular pips (though the
circular pips are used in the Travel version, which contains a
cover to keep the pegs from being lost).
If the dice in the "Pop-o-matic" container has not clearly
landed on a number then the player that popped it can tap the
"Pop-o-matic", but may not re-pop while the dice are in limbo. The
player can flick the board, but should not flick so hard that the
board is moved.
Chance plays a part in the way this game is won. Depending on
the number the dice rolls is how may moves the player can make.
Large numbers allow the player's piece to move further around the
board, but small numbers can save the player from opponents.
You must solve this puzzle to find stage 1. You must bring a
printout of the troubled people below with you. On stage one
you will be looking for a sticker so keep your hands in your
pockets. The puzzle, Stage 1, and the final are all a little bit
more difficult than usual for the "Classic Board Game" series, so
I'm giving it a 4 star difficulty for overal puzzle and
hides combined.
Puzzle:
People get into trouble ALL THE TIME. In this puzzle you
are going to learn about people that in some way or another have
been in trouble. Don't we all at some point run into trouble too?
The types of trouble in this puzzle go from simple non-criminal
not-illegal slips to the most hideous of crimes. Whether proven
guilty or not they still ran into trouble.
Below are pictures arranged in two columns. The left column
shows the pictures of famous (or infamous) people who got into
trouble. The right column shows why, what or who they got into
trouble for. Match the troubled people on the left column with the
trouble items on the right and the coordinates will show
themselves. Most matches are very straight forward, others require
a little thinking as they may not be that obvious. Do your internet
searches wisely and have fun at the expense of all these troubled
people.
Oh and one more thing: When searching for the first stage and
the final, follow the laws and stay out of trouble.
You can check your answers for stage 1 of this
puzzle on
Geochecker.com.