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Kruhova 2 Mystery Cache

This cache has been archived.

Geolens Reviewer: Archivujem, vdaka.

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Hidden : 6/6/2009
Difficulty:
3.5 out of 5
Terrain:
1.5 out of 5

Size: Size:   small (small)

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Geocache Description:


[SK]
Mnoho ciest okolo trnavskej automobilky uz bolo zmapovanych, ale este nie vsetky kruhove krizovatky su na novych mapach. Povodna cache Kruhova sa stratila a tak sme sa rozhodli zalozit novu, pri ktorej sa tiez budes motat po kruhacoch, az kym sa opat nepodari vsetky zmapovat a nahodit do autonavigacii. Potom to uz bude skor prstom na mape. Zatial si radsej vypni routovanie po cestach, aby ta zbytocne nemylilo. Ale aj tak budes musiet najprv vylustit Nurikabe.
Nurikabe
Tvojou ulohou je rozhodnut, ci je policko v mriezke cierne alebo biele. Cislo v mriezke udava pocet bielych spojenych policok. Policka su spojene, len ak sa dotykaju vertikalne alebo horizontalne. Takto spojene policka vytvaraju ostrov, ktory musi mat presne tolko policok, kolko udava cislo v policku spolu s ocislovanym polickom. Ostrovy su od seba oddelene ciernymi polickami a medzi sebou sa mozu dotykat len diagonalne. Vsetky cierne policka vytvaraju jednu spojenu oblast. A este jedno pravidlo - cierne policka nesmu vytvorit oblast 2x2 policka. Viac info na wikipedii.

Uz to mas? Tak rataj:
A = pocet bielych policok v 5. riadku minus 3
B = pocet bielych policok v 6. riadku minus 3
C = pocet bielych policok v 7. riadku minus 4
D = pocet bielych policok v 8. riadku minus 4
E = pocet ciernych policok v 5. stlpci minus 1
F = pocet ciernych policok v 6. stlpci plus 1
G = pocet ciernych policok v 7. stlpci minus 1
H = pocet ciernych policok v 8. stlpci minus 1

Suradnice dalsej zastavky su N48 2A.BCD E17 3E.FGH
(A+B+C+D+E+F+G+H=30)
Najprv sa dostav na pociatocne suradnice. Kludne odboc z cesty R1 smerom k automobilke, aj ked ti mapa mozno hovori, ze tu cesta nie je. Potom pokracuj dalej po novej ceste popri cyklochodniku az ku jednemu z vjazdov do automobilky. To, ktory vjazd to je, ti urcuju vypocitane suradnice. Po ceste nezabudni pocitat kruhove krizovatky, ktore si presiel (cislo K). Ak ides po cyklochodniku, tak pocitajte kruhace okolo ktorych ides. Na poslednom sa mozes otocit a vyrazit k finalu.

Final:
N48 2D.[20*K+B+C] E17 3E.[92*K+F+G]

Nevhodne na pesiu turistiku. Radsej pouzi auto alebo bicykel.

[EN]
Are you tired of sudoku? Try Nurikabe!
You can find rules on the wikipedia.

A = sum of white cells in the 5th row minus 3
B = sum of white cells in the 6th row minus 3
C = sum of white cells in the 7th row minus 4
D = sum of white cells in the 8th row minus 4
E = sum of black cells in the 5th column minus 1
F = sum of black cells in the 6th column plus 1
G = sum of black cells in the 7th column minus 1
H = sum of black cells in the 8th column minus 1

Coordinates of the next stage are N48 2A.BCD E17 3E.FGH
(A+B+C+D+E+F+G+H=30)
Go from starting coordinates to the next stage and count all
roundabout on that way (number K). Switch off autorouting and go along the bicycle pathway to the car factory.
Final:
N48 2D.[20*K+B+C] E17 3E.[92*K+F+G]

Not suitable for hiking. Use car or bicycle instead.

Additional Hints (No hints available.)